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Autofit or not?

Started by Aelin, July 11, 2015, 01:35:44 PM

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Aelin

Well, it's the first time that i try to do textures in Poser 10. I make a node for "diffuse color", but in the node i see "auto_fit".
I must check the case or not?  :12:
Thanks for anwers.
DS3, Poser, Wings3d, PD Artist, FlowScape, Photoshop, Ivy Generator, Sculptris, DS4, Bryce... I can't choose! :)

Aelin

Ok, i don't know for the moment where is my manual of P10.
But a friend said me it's not necessary to check the auto_fit. Then i continue  :yahoo:
DS3, Poser, Wings3d, PD Artist, FlowScape, Photoshop, Ivy Generator, Sculptris, DS4, Bryce... I can't choose! :)

sanbie

Sorry took so long to answer Aelin...and your friend is right it is not necessary to tick that...actually I don't even know what it's for...maybe pdg can come in and answer this

sanbie

 :kiss3: Thank you for coming in and answering that pdg...I knew you would know  :yes: :thup:

Aelin

 :thy: for this light on the topic.
Last evening i ended several textures, few with bump, but when i try them in Daz, no displacement map  :overreactionallert: I checked with a product by Daz, but same thing: the displacement map is in pz2 code, but not in teh preparation of scene.  :banghead:
DS3, Poser, Wings3d, PD Artist, FlowScape, Photoshop, Ivy Generator, Sculptris, DS4, Bryce... I can't choose! :)

sanbie

If you save them as a material file they actually load better...though you will still need to make adjustments...
How to save as a material file:

http://pfdlives.com/pfd/index.php?topic=3814.0

Aelin

 :yes: in Poser i save like this, in mc6.
But after, when i modify for pz2, even if i see the "displacement" texture in the code, no visible in options of textures in Daz. Need to seek the displacement texture in its folder.
DS3, Poser, Wings3d, PD Artist, FlowScape, Photoshop, Ivy Generator, Sculptris, DS4, Bryce... I can't choose! :)

Aelin

No dsa file, i work mainly in DS3.
A member of FA tried the code for me. In DS4, the code in pz2 (created for Daz) appears in the textures options.
On DS3, no track in textures options. Need to cal manually.

Then at the end:
- in Poser, the displacement map appears in options of "material room"
- in DS3, nothing for displacement
- in DS4, the displacement appears in textures options.

We can change options in pz2 files; in dsa files, i'm not sure, and i want not try this thing for the moment.
And i must confess i prefer kind of Poser files.
DS3, Poser, Wings3d, PD Artist, FlowScape, Photoshop, Ivy Generator, Sculptris, DS4, Bryce... I can't choose! :)

sanbie

.dsa are the old files...they are now .duf files  :kiss3:

Glitterati3D

Quote from: Aelin on July 14, 2015, 02:01:38 PM
No dsa file, i work mainly in DS3.
A member of FA tried the code for me. In DS4, the code in pz2 (created for Daz) appears in the textures options.
On DS3, no track in textures options. Need to cal manually.

Then at the end:
- in Poser, the displacement map appears in options of "material room"
- in DS3, nothing for displacement
- in DS4, the displacement appears in textures options.

We can change options in pz2 files; in dsa files, i'm not sure, and i want not try this thing for the moment.
And i must confess i prefer kind of Poser files.

Oh, THIS I know........in DS3 to get displacement working.

You can use your Poser displacement map like normal, but you have to turn displacement on.

Open the surfaces tab, highlight the material zones you want the displacement on using the Shift+LMouse button.
Then scroll down to the displacement setting (it's near the bottom)
Click on the box under the slider and load your jpg image
Then, you have to set the negative and positive values.
Start at about 0.10 for both (-0.10 for negative 0.10 for positive) and test.  Adjust the values as you see fit and they don't both have to be the same value.