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Adding peices to morphing clothing

Started by MeshWorks, May 07, 2023, 04:33:52 PM

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MeshWorks

I know this thread is for texturing, but I need some help from a clothing designer. I have a jacket for M4 that I need to add fancy buckle buttons to. Problem is the jacket has a 'Open Front' morph and I need the 2 piece buckle to follow the separate panels.

I do realize that the buckles need to be part of the obj file and the 'end result' in the morph. I don't know how to do that. I tried using D-former in DS (3.1 none-the-less), and was planning on creating them as a separate cr2 'fit to' the jacket, but the magnets just distort the buckles.

I am best at making props and scene items, morphing clothing is out of my league. But I am willing to learn. Can anyone help me with this?

sanbie

I don't really know Daz well enough to know what to do...though I think you are right the buckles need to be part of the obj...why not send it to blender and add them there...then just bring it back to Daz

MeshWorks

Thanks Sanbie for the reply (I was hoping it would be you to reply). Adding geometry to _chest and _abdomen breaks the built-in morph. I did try that and the Open morph stopped working. I think the morph process is easier in Poser by saving out the new cr2 with the morph embedded, which I am unable to do in Daz (or don't know how).

Note the collar, it's jagged because I used a D-former on the _chest area to extend it up and saved it to a new cr2. I didn't add to the geometry, just streched it up a bit to accommodate the insignia pins (also not attached). The D-former mangled the top edge.

Mainly, I don't know how to create morphing/conforming clothing, so I am stuck. And, I probably don't have the right software to do it anyway. Any thoughts?

Edit to add: Another issue is if I add it to the geometry as a rigid piece to bendable cloth, wouldn't the buckles deform the same way?

sanbie

Mmm you can take it into the cloth room in poser and add the buckles in there...they have to be added through the edit section...though that will make the jacket a prop...so defeating the purpose...


How did you get the cr2 into poser?
is the Jacket grouped
What poser do you have?


PDG did some awesome tuts on all this...but unfortunately they were all lost in the server shift...he is over at Fantasy Attic and if you put a question in the poser section he will answer it when he sees it...BUT daz he doesn't do.


I used to use auto group editor to group my clothes...
then I had philC's obj2cr2 script ...it was easier back then because V4 was it for a long time...but figures change all the time now.




MeshWorks

Okay. I do own a copy of Poser 4, from the '90s. I have Poser 8, but it won't run on my newer computer for some reason. I have Daz 3 Advanced and it does everything I need, with the exception of clothing. Not doing DS4 or the genesis figures. It's all old school for me.

It's a standard Poser cr2 figure and is grouped accordingly. The jacket is a Billy T leather coat that works well for the Battlestar Galactica flight uniform. It's for a gaming project I am working on where I need renderings of various characters.

Not sure I understand your question about getting a cr2 into Poser. It's a native format.

I did sign up at FA, but my user name still doesn't get recognized, so I can't log in. But not having a recent version of Poser, and not inclined to get it (never liked the interface), having PDG help may be mute.

I have always manually edited my figure, pose and prop files, but morphs that span several groupings makes it very complicated. Ideally, a separate cr2 file for the buckles and collar pins that I can conform to the jacket (or M4) would suffice if altering the obj file with rigid components isn't doable.

I just figured there was something I was missing, besides Poser 12, that someone with clothing creation skills could direct me on.

What are you using to create clothes?

sanbie

Okay so you have the obj already installed in poser, as well as the cr2 and the texture files.


The only way I can see it working for you is to send it to blender or another program of your choice. I am sorry MeshWorks, as I have forgotten more than I remember...been away from it all for too long.

MeshWorks

Thanks Sanbie. I will try it that way and create a separate conformable cr2 for the buckles. For the insignia pins, I may be able to combine them with the buckles and be part of the same morph target. Otherwise, they will be a separate cr2.

sanbie

Good luck...and let us know how it goes wont you.

MeshWorks

So I created the morph target buckles and applied them as props. But I think I screwed up and did them combined vertically. They followed the Jacket_Open morph perfectly. But when I conformed the Jacket to M4 in a pose, the buckles flew away from the jacket. The only buckles that stayed where they are supposed to be was on the chest (top set).

So, I am thinking I need to do them horizontally and separate for _chest and _abdomen. Does that sound right?

Sanbie: If this thread is better off in a different location. Feel free to move it.

sanbie

Okay as you applied them as a prop...I don't know about poser 4...Are you using the cloth room or just adding it from the props folder...
You could try...


zero the pose with the jacket...then add the buckles...then use the jacket morphs to open the jacket...once you have done that...then adjust the buckles to fit the open jacket...then spawn the morph...