ALL PZ2 FILES MUST BE MADE THROUGH THE DEFAULT RUNTIME
First Off go to your C/program files/efrontier/runtime/textures folder
When you have the texture folder open Make a new folder with the name of your item...
eg: I made textures for the dementia outfit...I named that folder dementia_sa...Once you have done that click out back to the default runtime...
THEN go into the libraries/pose folder and make another new folder and call it what your item is...
eg: I named mine dementia_sa...
MAKE sure the original obj(geometries) and cr2(character files are in the default runtime also...
Now go and make your textures and when they are done save them to your new folder you have made in your default runtime texture folder...
when you have finished...open your poser program
Bring up the figure you have made the textures for..then add all your textures through the material room to that item...Render to check...Like it cool...
Now we are ready for the quickmat...
When you open quickmat you have to click the advanced option and set as follows.

Open quickmat and direct your save link to the folder you made in the libraries/pose folder...
eg: mine is dementia_sa

Once you have clicked on your new folder...click ok in quickmat
Now we open poser to make those files...
You have your item in poser and you have rendered it...
Open your quickmatt and put in the name you are calling this file..click ok

* Please note...with some you can just go to top tool bar go run python script /hogsoft / QuickMat/ P5Mats
Now go to file...Run python script...

When the box opens find your hogsoft utils folder....I have to go up another folder...

When you find it double click to open and then inside you will see your quickmat folder...double click on that

Now you find the save P5MATS and I just double click on that...

Now the script will start and two boxes will open...one with the process and another with the item list...make sure all ticks are there for your item (though you can UNTICK preview)... Click ok

When the thumb-o-matic box opens position it over your item...you can drag the edges to make it smaller or bigger...Click Ok

And thats it the script will do it's job...
You can now share your runtime!!!
How to get the P5 mats if you only have the P4 option.
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ok..go to your C:\Program Files\e frontier\Poser 7\Runtime
Now you are in your runtime folder...make a new folder and call it materials ...done it cool..
now click on the folder to enter it and make another new folder and call it nodes ... done it...Cool
So now you have a folder in your runtime called materials and inside that you have another folder called nodes...
Brilliant!!!
Because that's it...
Nothing will ever go in there...they will always be empty...but they give the the p5 mats options.